AI Insights · Timothy · April 2024
Top 5 Trivia Games Performance in Oceania for Q1 2024
Discover the performance trends of the top 5 trivia games on a unified platform in Oceania during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 trivia games in Oceania on a unified platform displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Elevate - Brain Training Games from Elevate, Inc. showed a consistent weekly revenue, peaking at around $26K in the second week of January and maintaining an average of $22K-$24K for most of the quarter. Weekly downloads saw a high of 9.1K at the end of January, with a noticeable dip to 5.1K towards the end of February. Active users fluctuated between 29K and 35K, ending the quarter with approximately 32K.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a significant increase in weekly revenue, reaching nearly $4.6K in the final week of March. Downloads peaked at 8.3K in the last week of January and remained relatively stable around 6K-7K for the rest of the quarter. Active users saw a peak of 21K at the end of January, stabilizing to around 17K by the end of March.
Millionaire Trivia: TV Game from Uken Inc. had a steady revenue trend, with a notable peak of $3.2K in the second week of January. Downloads remained modest, averaging around 700 to 900 weekly, with a slight increase to 945 in the last week of March. Active users were consistent, hovering around 5K to 5.5K throughout the quarter.
Party Roulette: Group games by GreenTomatoMedia showed a decline in weekly revenue, starting at $2.7K and decreasing to approximately $1.7K by mid-March. Downloads were low, with the highest being 1.1K in the first week of January. Active users followed a similar pattern, starting at 751 and dropping to around 300-400 by the end of the quarter.
GeoGuessr from GeoGuessr AB showed a peak in weekly revenue at $2.6K in the last week of January, with a general average around $1.5K-$2K for the quarter. Downloads were steady, peaking at 2K in the last week of January. Active users varied between 7K and 8.7K, ending the quarter with approximately 8K.
These insights are based on data from Sensor Tower, which provides more comprehensive analytics and trends for mobile applications.